What if I climbed out a window with the bucket, or carried it to the boss's office, or took it along with me to one of the original game's many endings? What if I started the game over with the bucket and then brought the bucket back to the place where I originally was given the bucket? Could I get two buckets? The bucket draws new commentary from the narrator, which made me wonder if anything else changed when I was carrying it. But of course, a simple joke in the hands of developer Crows Crows Crows (the studio founded by one of The Stanley Parable's original creators) never stays simple for long. It's just a bucket, a little joke based on the idea that some players found the original game confusing, and so this "Reassurance Bucket" can now be carried around as a companion to stave off any feelings of discomfort or uncertainty. (Image credit: Crows Crows Crows) Buckets of fun Remember this? Now you can remember it with a bucket. So, why not review it? Maybe it'll wind up framed in The Stanley Parable re-re-release someday. It really gives you something to ponder while you're pressing the new skip dialogue button because the narrator is talking a bit too much.īack to my point: Reviewing a game so willing to shine a light on its own reviews seems a bit like stepping onto a trap door clearly labeled "trap door." On the other hand, walking into traps you've been warned away from, and doing things you're not supposed to do before finding out the game really does want you to do them, is how you play The Stanley Parable. Not just professional reviews from Destructoid and GameSpot, framed and hanging on walls and lit by candlelight (PC Gamer's own 90% review is missing, I noted with some disappointment), but also Steam user reviews unceremoniously dumped in piles and scattered around a rainy dockyard, including one which suggested a skip dialogue button was needed because the narrator talked a bit too much. I'll get this out of the way early: It feels like a trap to review The Stanley Parable: Ultra Deluxe, considering that part of this expanded version takes place in a museum of memories, where the narrator reads aloud from several reviews of the original game.
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